TY - GEN
T1 - Touch, Sound, and Space: Exploring Immersive Music Interaction through AI-Generated Environments
AU - Xu, Wanfang
AU - Yang, Jifan
AU - Zhang, Fengwen
AU - Lu, Yu
AU - Yao, Lijie
AU - Liu, Le
AU - Yu, Lingyun
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/12/18
Y1 - 2025/12/18
N2 - We introduce an interactive music system powered by AI-generated content (AIGC) that enables users to engage with music through multimodal interactions involving touch, sound, and spatial immersion. Motivated by the desire to enhance engagement and emotional connection with music, our system enables users to co-create and interact with musical content. Users upload a song and a descriptive text prompt, from which the system generates 3D visuals. During playback, users can embed their own audio inputs and trigger responsive visual effects such as color-driven point clouds using tangible controls. To explore how spatial scale and embodiment shape user experience, we implement the system across three increasing spatial scales and embodiments: (1) a handheld AR music box, (2) a table-sized stage box, and (3) a fully immersive VR environment. Through a user study, we investigate how different levels of immersion and interaction influence user engagement, emotional response, and sense of presence. Our findings demonstrate the potential of combining AIGC with embodied interaction to enrich creative expression and enhance immersive musical experiences.
AB - We introduce an interactive music system powered by AI-generated content (AIGC) that enables users to engage with music through multimodal interactions involving touch, sound, and spatial immersion. Motivated by the desire to enhance engagement and emotional connection with music, our system enables users to co-create and interact with musical content. Users upload a song and a descriptive text prompt, from which the system generates 3D visuals. During playback, users can embed their own audio inputs and trigger responsive visual effects such as color-driven point clouds using tangible controls. To explore how spatial scale and embodiment shape user experience, we implement the system across three increasing spatial scales and embodiments: (1) a handheld AR music box, (2) a table-sized stage box, and (3) a fully immersive VR environment. Through a user study, we investigate how different levels of immersion and interaction influence user engagement, emotional response, and sense of presence. Our findings demonstrate the potential of combining AIGC with embodied interaction to enrich creative expression and enhance immersive musical experiences.
KW - Immersive Creation
KW - Music Generation
KW - Visual Design
UR - https://www.scopus.com/pages/publications/105026312123
U2 - 10.1145/3769534.3769589
DO - 10.1145/3769534.3769589
M3 - Conference Proceeding
AN - SCOPUS:105026312123
T3 - 18th International Symposium on Visual Information Communication and Interaction, VINCI 2025
BT - 18th International Symposium on Visual Information Communication and Interaction, VINCI 2025
A2 - Wallner, Gunter
A2 - She, James
A2 - Burch, Michael
A2 - Liang, Hai-Ning
PB - Association for Computing Machinery, Inc
T2 - 18th International Symposium on Visual Information Communication and Interaction, VINCI 2025
Y2 - 1 December 2025 through 3 December 2025
ER -