Abstract
This interactive artwork, Wushu, 2023, is an endless collaborative book that intends to encourage and archive active participation in Calligraphy while extending its scope as an art form. This piece engages the audience in generating ink strokes and effects from their motion input. Two customized neural networks generate bilingual inscrutable characters from the audience’s engagements through a “Motion Caption” process. Procedural algorithms derived from calligraphy research and “Four Principles” manipulate the generated characters and their layout compositions, responding to the motion data, and automatically “write” them in the Chinese calligraphy genre. This offers the audience an accessible method to interact with the calligraphy, regardless of their previous knowledge of this oriental art. Wushu accumulates participant-generated calligraphy works and serves as a compendium and digital archive that keeps expanding with the audience’s collective participation. The process of creating (“writing”) and appreciating (“reading”) Calligraphy becomes a cyclical process within this infinite “book.” Wushu seeks to stimulate further attention and discussions concerning the visual forms, linguistic meanings, and cultural essence of Chinese characters and Calligraphy.
| Original language | English |
|---|---|
| Publisher | CVPR AI Art Track |
| Media of output | Physical / On-site |
| Size | Flelxible |
| Publication status | Published - 21 Jun 2024 |
| Event | 2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2024 - Seattle, United States Duration: 16 Jun 2024 → 22 Jun 2024 |
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Archiving Body Movements: Collective Generation of Chinese Calligraphy
Zhou, A.-L., Ye, J., Liu, T. & Zhang, K., 21 Jun 2024, ISEA2024: The 29th International Symposium on Electronic Art. p. 1-9 9 p.Research output: Chapter in Book or Report/Conference proceeding › Conference Proceeding › peer-review
Open Access -
Wushu (2023)
Zhou, A.-L., 2023, (Accepted/In press)Research output: Practice-based research output › Digital, Visual or Audio-visual Creative Work › Original creative work: Visual art work
Open Access
Activities
- 1 Participating in an event e.g. a conference, workshop, …
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2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2024
Zhou, A.-L. (Participant)
16 Jun 2024 → 22 Jun 2024Activity: Participating in or organising an event › Participating in an event e.g. a conference, workshop, …
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