The Effectiveness of Interactive Game, Traditional, and Hybrid Rehabilitation Models on Cognitive Rehabilitation

Yuekai Shi, chunxiang hu, Kaicheng Liang, shuaishuai han*, Qinglei Bu*, Jie Sun*

*Corresponding author for this work

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

Abstract

Stroke is a prevalent condition that often leads to significant cognitive and motor impairments. Traditional rehabilitation methods, while effective, are labor intensive and time consuming. In recent years, the integration of interactive games with rehabilitation devices has gained attention as a promising approach to improve patient motivation and engagement. This study evaluates the effectiveness of a hybrid rehabilitation model that combines a wrist rehabilitation device, using a bilateral wrist robot with compliant actuation, with interactive games for cognitive rehabilitation. The study compares the results of three rehabilitation models: traditional paper and pencil tasks, interactive game-based rehabilitation, and the proposed hybrid model. The results suggest that the hybrid model offers better cognitive rehabilitation, demonstrating better patient participation and improved cognitive function compared to traditional methods. This approach has the potential to optimize rehabilitation strategies and improve cognitive rehabilitation.
Original languageEnglish
Title of host publication2025 IEEE International Conference on Advanced Robotics and its Social Impacts (ARSO)
DOIs
Publication statusPublished - 17 Jul 2025

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