TY - GEN
T1 - Tactile-Enhanced VR Rehabilitation
T2 - 11th International Conference on Virtual Reality, ICVR 2025
AU - Chen, Xinyao
AU - Huang, Mengjie
AU - Wang, Wendi
AU - Chen, Jiazhen
AU - Li, Xintong
AU - Xu, Kangqi
AU - Yu, Haoshi
AU - Yang, Rui
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Virtual Reality (VR) technologies are increasingly utilized in motor rehabilitation for their ability to create immersive, controllable environments that support therapeutic activities. However, the combined effects of tactile feedback and mixed reality (MR) transitions on user engagement and usability remain underexplored. To address this gap, we designed and implemented a modular VR rehabilitation system featuring customizable silicone-based tactile texture and seamless MR transitions, enabling dynamic switching between virtual and realworld stimuli. Through collaboration with clinicians at a local rehabilitation hospital, we optimized the system's therapeutic applicability, ensuring alignment with real-world rehabilitation requirements. A series of experiments involving participants systematically evaluated the system's impact across four perceptual dimensions (immersion, motivation, agency, and presence) by comparing four conditions: baseline VR, VR with tactile feedback, VR with MR transitions, and combined tactile+MR. Results indicated that tactile feedback alone achieved the highest perceptual scores, while the combination of tactile feedback and MR transitions also yielded high and stable ratings. The System Usability Scale (SUS) analysis demonstrated good usability ($M=$ 72.3), with usability slightly exceeding learnability. These findings underscore the potential of simple, scalable tactile solutions combined with MR transitions to enhance engagement and usability in VR rehabilitation systems.
AB - Virtual Reality (VR) technologies are increasingly utilized in motor rehabilitation for their ability to create immersive, controllable environments that support therapeutic activities. However, the combined effects of tactile feedback and mixed reality (MR) transitions on user engagement and usability remain underexplored. To address this gap, we designed and implemented a modular VR rehabilitation system featuring customizable silicone-based tactile texture and seamless MR transitions, enabling dynamic switching between virtual and realworld stimuli. Through collaboration with clinicians at a local rehabilitation hospital, we optimized the system's therapeutic applicability, ensuring alignment with real-world rehabilitation requirements. A series of experiments involving participants systematically evaluated the system's impact across four perceptual dimensions (immersion, motivation, agency, and presence) by comparing four conditions: baseline VR, VR with tactile feedback, VR with MR transitions, and combined tactile+MR. Results indicated that tactile feedback alone achieved the highest perceptual scores, while the combination of tactile feedback and MR transitions also yielded high and stable ratings. The System Usability Scale (SUS) analysis demonstrated good usability ($M=$ 72.3), with usability slightly exceeding learnability. These findings underscore the potential of simple, scalable tactile solutions combined with MR transitions to enhance engagement and usability in VR rehabilitation systems.
KW - Mixed Reality
KW - Rehabilitation
KW - Scene Transition
KW - Tactile Feedback
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/105019039121
U2 - 10.1109/ICVR66534.2025.11172402
DO - 10.1109/ICVR66534.2025.11172402
M3 - Conference Proceeding
AN - SCOPUS:105019039121
T3 - 2025 11th International Conference on Virtual Reality, ICVR 2025
SP - 330
EP - 335
BT - 2025 11th International Conference on Virtual Reality, ICVR 2025
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 9 July 2025 through 11 July 2025
ER -