TY - JOUR
T1 - Still looking for new ways to play and learn… Expert perspectives and expectations for interactive toys
AU - Hall, Lynne
AU - Paracha, Samiullah
AU - Flint, Tom
AU - MacFarlane, Kate
AU - Stewart, Fiona
AU - Hagan-Green, Gillian
AU - Watson, Derek
N1 - Publisher Copyright:
© 2021 Elsevier B.V.
PY - 2022/3
Y1 - 2022/3
N2 - The use of interactive, smart and connected toys is expected to increase rapidly with many claiming not only new ways to play, but also to have educational benefits. However, there is a lack of evidence to support such claims and the purpose of the current analysis was to gather expert opinion about interactive toys for play and learning. In-depth interviews with 15 experts from technology corporates, stakeholder organizations and academia using a semi-structured interview protocol were conducted. The audio transcripts were coded using a Template Analysis approach with the key themes being educational utility, learning, play, and children with disabilities. The text visualization revealed that experts perceived high educational effectiveness of interactive toys. Apart from the educational value, experts also spoke about the benefits of interactive toys in entertaining the children of busy parents, privacy, security and integrative features of smart toys. This study demonstrates that for experts’ interactive toys have higher perceived educational value than traditional toys or other forms of play although this is an intuition or an insight rather than based on direct evidence to support this view. From the analysis and interpretation, we identified three main recommendations (1) the need for interactive toys to provide a safe, secure and private way to play and learn; (2) increased research, experimentation and investigation to explore interactive toy claims and potential; and (3) increased interdisciplinary and intersectoral collaboration and innovation.
AB - The use of interactive, smart and connected toys is expected to increase rapidly with many claiming not only new ways to play, but also to have educational benefits. However, there is a lack of evidence to support such claims and the purpose of the current analysis was to gather expert opinion about interactive toys for play and learning. In-depth interviews with 15 experts from technology corporates, stakeholder organizations and academia using a semi-structured interview protocol were conducted. The audio transcripts were coded using a Template Analysis approach with the key themes being educational utility, learning, play, and children with disabilities. The text visualization revealed that experts perceived high educational effectiveness of interactive toys. Apart from the educational value, experts also spoke about the benefits of interactive toys in entertaining the children of busy parents, privacy, security and integrative features of smart toys. This study demonstrates that for experts’ interactive toys have higher perceived educational value than traditional toys or other forms of play although this is an intuition or an insight rather than based on direct evidence to support this view. From the analysis and interpretation, we identified three main recommendations (1) the need for interactive toys to provide a safe, secure and private way to play and learn; (2) increased research, experimentation and investigation to explore interactive toy claims and potential; and (3) increased interdisciplinary and intersectoral collaboration and innovation.
KW - Connected toys
KW - Educational utility
KW - Expert opinion
KW - Interactive toys
KW - Smart toys
UR - https://www.scopus.com/pages/publications/85112584094
U2 - 10.1016/j.ijcci.2021.100361
DO - 10.1016/j.ijcci.2021.100361
M3 - Article
AN - SCOPUS:85112584094
SN - 2212-8689
VL - 31
JO - International Journal of Child-Computer Interaction
JF - International Journal of Child-Computer Interaction
M1 - 100361
ER -