Skip to main navigation Skip to search Skip to main content

Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games

  • Jialin Wang
  • , Rongkai Shi
  • , Zehui Xiao
  • , Xueying Qin
  • , Hai Ning Liang*
  • *Corresponding author for this work
    • Xi'an Jiaotong-Liverpool University
    • Shandong University

    Research output: Chapter in Book or Report/Conference proceeding › Conference Proceeding › peer-review

    10 Citations (Scopus)

    Abstract

    Higher resolution is one of the main directions and drivers in the de-velopment of Virtual Reality (VR) Head-Mounted Displays (HMDs). However, given their associated higher cost, it is unclear the benefits of having higher resolution on user experience, especially in VR games. This research aims to investigate the effects of resolution in gameplay experience and simulator sickness for VR games. To this end, we designed an experiment to collect gameplay experience, simulator sickness (SS), and player performance data with a VR First-Person Shooter game. Our results indicate that 2K resolution is an important threshold for an enhanced gameplay experience without affecting performance and increasing SS levels.

    Original languageEnglish
    Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages542-543
    Number of pages2
    ISBN (Electronic)9781665484022
    DOIs
    Publication statusPublished - 2022
    Event2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
    Duration: 12 Mar 2022 → 16 Mar 2022

    Publication series

    NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

    Conference

    Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
    Country/TerritoryNew Zealand
    CityVirtual, Online
    Period12/03/22 → 16/03/22

    Keywords

    • Human-centered computing-Human computer interaction (HCI)-HCI design and evaluation methods-User studies
    • Human-centered computing-Human computer interaction (HCI)-Interaction paradigms-Virtual reality

    Fingerprint

    Dive into the research topics of 'Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games'. Together they form a unique fingerprint.

    Cite this