TY - GEN
T1 - Real-Time Flow State Analysis in Game
T2 - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
AU - Qi, Wu
AU - Zhang, Di
AU - Nourrit, Vincent
AU - Bougrenet, Jean Louis De
AU - Ye, Long
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Flow is a key indicator for deep immersive state. Current methods for detecting flow often rely on intrusive physiological devices (e.g EEG, HRV), requiring specialized equipment and complex data processing, with no capability for real-time flow state visualization. These limitations hinder the possibility to analyze the relationship between game settings and flow state fluctuations. To address this, we utilized an eye-tracking device (Tobii glasses) to record eye movement features in games under different flow states, creating a dataset to identify significant eye movement patterns correlated with flow state. Based on this, we developed a non-intrusive eye-tracking system that captures and analyzes specific eye features through a custom-designed algorithm, providing real-time feedback on flow states. Our system achieved a flow state detection accuracy of 85.3%, with a 412 ms detection delay, outperforming existing methods. This innovation offers a powerful tool for exploring the relationship between flow and game design, and further unlocking the biophysical mechanisms of flow.
AB - Flow is a key indicator for deep immersive state. Current methods for detecting flow often rely on intrusive physiological devices (e.g EEG, HRV), requiring specialized equipment and complex data processing, with no capability for real-time flow state visualization. These limitations hinder the possibility to analyze the relationship between game settings and flow state fluctuations. To address this, we utilized an eye-tracking device (Tobii glasses) to record eye movement features in games under different flow states, creating a dataset to identify significant eye movement patterns correlated with flow state. Based on this, we developed a non-intrusive eye-tracking system that captures and analyzes specific eye features through a custom-designed algorithm, providing real-time feedback on flow states. Our system achieved a flow state detection accuracy of 85.3%, with a 412 ms detection delay, outperforming existing methods. This innovation offers a powerful tool for exploring the relationship between flow and game design, and further unlocking the biophysical mechanisms of flow.
KW - Eye feature
KW - Flow
KW - Game
KW - Immersion
KW - Non-intrusive detection
UR - http://www.scopus.com/inward/record.url?scp=105005161719&partnerID=8YFLogxK
U2 - 10.1109/VRW66409.2025.00400
DO - 10.1109/VRW66409.2025.00400
M3 - Conference Proceeding
AN - SCOPUS:105005161719
T3 - Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
SP - 1508
EP - 1509
BT - Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 8 March 2025 through 12 March 2025
ER -