Prospective associations between media parenting practices and adolescent video game use

  • Jason M. Nagata*
  • , Derek Sportsman
  • , Jennifer H. Wong
  • , Sahana Nayak
  • , Elizabeth J. Li
  • , Kyle T. Ganson
  • , Timothy Piatkowski
  • , Jinbo He
  • , Alexander Testa
  • , Fiona C. Baker
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Background: Despite the rise of adolescent video gaming, evidence-based parenting guidelines and research on its specific behavioral impacts remain limited. This study evaluated whether media parenting practices are prospectively associated with video game use in adolescents 1 and 2 years later. Methods: We analyzed 7407 adolescents (51.6% male, age: 12.9 ± 0.6 years) from the Adolescent Brain Cognitive Development Study (year 3: 2019–2021 to year 5: 2021–2023). Multiple mixed-effects ordinal logistic regression and generalized linear models assessed the associations between parent media practices (screen time modeling, mealtime screen use, bedroom screen use, use to control behavior, monitoring and limiting) and video game behaviors (mature-rated games, problematic use and weekend video game time) 1 and 2 years later, adjusting for covariates. Results: Higher parental screen time modeling, mealtime screen use and bedroom screen use were associated with higher odds of playing mature-rated video games, whereas higher parental monitoring of screen time and limiting screen time were associated with lower odds of playing mature-rated video games and less total video game use 1 and 2 years later. Higher mealtime screen use, bedroom screen use and use of screens to control behavior were associated with greater total video game use 1 and 2 years later. Conclusions: This study demonstrates that certain media parenting practices can reduce adolescent video game use, while low parental involvement is linked to more problematic video game use behaviors. This study shows that parenting practices, including screen modeling, may influence adolescents’ video game behaviors.

Original languageEnglish
JournalWorld Journal of Pediatrics
DOIs
Publication statusAccepted/In press - 28 Jan 2026

Keywords

  • Digital media
  • Parenting
  • Screens
  • Technology
  • Video games

Cite this