TY - GEN
T1 - LMS-VR Technology-enabled Experiential Learning in Management Accounting
T2 - 2025 International Conference on Artificial Intelligence and Education, ICAIE 2025
AU - Le Corre, Jean Yves
AU - Kwok, Samuel
AU - Zhou, Yun
AU - Simmons, Kenneth
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Virtual Reality offers learners in management accounting engaging and stimulating immersive and interactive experiences, enabling effective implementation of Experiential Learning teaching methods. This innovative approach enhances understanding of accounting concepts and improves knowledge retention. However, the adoption of Virtual Reality in accounting education presents new challenges. Most existing Learning Management Systems are designed for traditional online training and lack the functionality to host Virtual Reality content effectively. This research study explores instructional design strategies to address these challenges. Specifically, it focuses on: 1.Proposing different learning activities and performance tasks supported by the learning management systems and the virtual reality immersive learning platform. 2.Developing an approach that integrates synchronous, asynchronous, and in-classroom activities into a cohesive and effective virtual reality-based experiential learning process. 3.Evaluating the feasibility of generating data flows and interfacing between different systems to enable interactive feedback along the learning process. The research study is conducted by developing, testing and refining a prototype of the learning experience through multiple peer reviews by experts, educational technologists and end-users. The learning prototype is supported by a technological infrastructure combining an open-source Learning Management System, a Virtual Reality immersive platform, and Artificial Intelligence-driven tools. Virtual reality contents are created from 360° captures or images generated by Artificial Intelligence without requiring coding. The research aims to propose methodology guidelines to design and implement successful experiential learning experiences that embed virtual reality in management accounting.
AB - Virtual Reality offers learners in management accounting engaging and stimulating immersive and interactive experiences, enabling effective implementation of Experiential Learning teaching methods. This innovative approach enhances understanding of accounting concepts and improves knowledge retention. However, the adoption of Virtual Reality in accounting education presents new challenges. Most existing Learning Management Systems are designed for traditional online training and lack the functionality to host Virtual Reality content effectively. This research study explores instructional design strategies to address these challenges. Specifically, it focuses on: 1.Proposing different learning activities and performance tasks supported by the learning management systems and the virtual reality immersive learning platform. 2.Developing an approach that integrates synchronous, asynchronous, and in-classroom activities into a cohesive and effective virtual reality-based experiential learning process. 3.Evaluating the feasibility of generating data flows and interfacing between different systems to enable interactive feedback along the learning process. The research study is conducted by developing, testing and refining a prototype of the learning experience through multiple peer reviews by experts, educational technologists and end-users. The learning prototype is supported by a technological infrastructure combining an open-source Learning Management System, a Virtual Reality immersive platform, and Artificial Intelligence-driven tools. Virtual reality contents are created from 360° captures or images generated by Artificial Intelligence without requiring coding. The research aims to propose methodology guidelines to design and implement successful experiential learning experiences that embed virtual reality in management accounting.
KW - experiential learning
KW - instructional design
KW - learning management system
KW - management accounting
KW - virtual reality
UR - https://www.scopus.com/pages/publications/105018047275
U2 - 10.1109/ICAIE64856.2025.11157972
DO - 10.1109/ICAIE64856.2025.11157972
M3 - Conference Proceeding
AN - SCOPUS:105018047275
T3 - International Conference on Artificial Intelligence and Education, ICAIE
SP - 526
EP - 530
BT - 2025 International Conference on Artificial Intelligence and Education, ICAIE 2025
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 14 May 2025 through 16 May 2025
ER -