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Learning from neuroscience: integrating users in design processes using brain imaging tools and virtual reality

  • Fatemeh Taherysayah*
  • , Claudia Westermann
  • , Hai Ning Liang
  • *Corresponding author for this work
  • Computational Media and Arts Thrust
  • The Hong Kong University of Science and Technology (Guangzhou)

Research output: Contribution to journalArticlepeer-review

2 Citations (Scopus)

Abstract

Historically, the close-knit relationship between design and construction ensured that built architecture harmonised with its local context and users, as it originated from the shared experiences of a community. However, with the establishment of architecture as a discipline taught at universities, users and their needs have been deemphasised in the design process. Addressing the challenges of user-centred design, this paper reports on insights from a five-year research project focused on integrating user experiences during the design process. Specifically, as a review of existing research revealed novel opportunities for empirical research on users’ experiences in designed environments via brain imaging tools, electroencephalography (EEG) in particular, and virtual reality (VR), our research conducted in several phases tested the integration of these technologies. Our research fills a gap, as despite growing interest in employing EEG and VR in architectural research, a comprehensive strategy for their integration into the design process has not been formulated. An initial review of existing design process models, which do not integrate real-time user experience, nevertheless assisted us in identifying potential stages for such integration. Building upon insights from research experiments, we propose a new design process model that builds the foundation for a comprehensive user-centred neuro-architectural design methodology.

Original languageEnglish
Pages (from-to)13-27
Number of pages15
JournalIntelligent Buildings International
Volume17
Issue number1
DOIs
Publication statusPublished - 25 Mar 2025

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being
  2. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Keywords

  • aesthetic experience
  • Design process
  • electroencephalography (EEG)
  • user-centred design
  • virtual reality (VR)

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