TY - GEN
T1 - Investigating Student Interest in a Minecraft Game-Based Learning Environment
T2 - 17th International Conference on Educational Data Mining, EDM 2024
AU - Zhou, Yiqiu
AU - Paquette, Luc
N1 - Publisher Copyright:
© 2024 Copyright is held by the author(s).
PY - 2024
Y1 - 2024
N2 - Extensive research underscores the importance of stimulating students’ interest in learning, as it can improve key educational outcomes such as self-regulation, collaboration, problem-solving, and overall enjoyment. Yet, the mechanisms through which interest manifests and impacts learning remain less explored, particularly in open-ended gamebased learning environments like Minecraft. The unstructured nature of gameplay data in such settings poses analytical challenges. This study employed advanced data mining techniques, including changepoint detection and clustering, to extract meaningful patterns from students’ movement data. Changepoint detection allows us to pinpoint significant shifts in behavior and segment unstructured gameplay data into distinct phases characterized by unique movement patterns. This research goes beyond traditional session-level analysis, offering a dynamic view of the learning process as it captures changes in student behaviors while they navigate challenges and interact with the environment. Three distinct exploration patterns emerged: surface-level exploration, in-depth exploration, and dynamic exploration. Notably, we found a negative correlation between surface-level exploration and interest development, whereas dynamic exploration positively correlated with interest development, regardless of initial interest levels. In addition to providing insights into how interest can manifest in Minecraft gameplay behavior, this paper makes significant methodological contributions by showcasing innovative approaches for extracting meaningful patterns from unstructured behavioral data within game-based learning environments. The implications of our research extend beyond Minecraft, offering valuable insights into the applications of changepoint detection in educational research to investigate student behavior in open-ended and complex learning settings.
AB - Extensive research underscores the importance of stimulating students’ interest in learning, as it can improve key educational outcomes such as self-regulation, collaboration, problem-solving, and overall enjoyment. Yet, the mechanisms through which interest manifests and impacts learning remain less explored, particularly in open-ended gamebased learning environments like Minecraft. The unstructured nature of gameplay data in such settings poses analytical challenges. This study employed advanced data mining techniques, including changepoint detection and clustering, to extract meaningful patterns from students’ movement data. Changepoint detection allows us to pinpoint significant shifts in behavior and segment unstructured gameplay data into distinct phases characterized by unique movement patterns. This research goes beyond traditional session-level analysis, offering a dynamic view of the learning process as it captures changes in student behaviors while they navigate challenges and interact with the environment. Three distinct exploration patterns emerged: surface-level exploration, in-depth exploration, and dynamic exploration. Notably, we found a negative correlation between surface-level exploration and interest development, whereas dynamic exploration positively correlated with interest development, regardless of initial interest levels. In addition to providing insights into how interest can manifest in Minecraft gameplay behavior, this paper makes significant methodological contributions by showcasing innovative approaches for extracting meaningful patterns from unstructured behavioral data within game-based learning environments. The implications of our research extend beyond Minecraft, offering valuable insights into the applications of changepoint detection in educational research to investigate student behavior in open-ended and complex learning settings.
KW - Changepoint Detection
KW - Game-based Learning Environments
KW - STEM Interest
KW - Time-series Analysis
KW - Unstructured Data
UR - https://www.scopus.com/pages/publications/105023275605
U2 - 10.5281/zenodo.12729844
DO - 10.5281/zenodo.12729844
M3 - Conference Proceeding
AN - SCOPUS:105023275605
SN - 9781733673655
T3 - Proceedings of the International Conference on Educational Data Mining
SP - 396
EP - 404
BT - Proceedings of the 17th International Conference on Educational Data Mining, EDM 2024
A2 - Demmans Epp, Carrie
A2 - Paaßen, Benjamin
A2 - Joyner, David
PB - International Educational Data Mining Society
Y2 - 14 July 2024 through 17 July 2024
ER -