Abstract
Digital methodologies evolve as quickly as the technologies that sustain them. Virtual reality (VR) environments are experiencing a shift from technology still in development, to a fully-fledged digital instrument with VR consumer products accessible to and usable by the general public. This paper explores the parallelism of architecture and psychology by assessing their combined impact on a user’s perception of spatial qualities in an Immersive Virtual Environment (IVE). A framework for assessing the effects of densified office space is proposed. This paper concludes with a discussion on the impact of IVEs on human perception, and how this will help architectural and non-architectural disciplines gain an understanding of ‘perceptional space’.
| Original language | English |
|---|---|
| Pages (from-to) | S155-S162 |
| Journal | International Journal of Parallel, Emergent and Distributed Systems |
| Volume | 32 |
| DOIs | |
| Publication status | Published - 18 Dec 2017 |
| Externally published | Yes |
Keywords
- Density
- gamification
- immersive virtual environments
- perceptional space
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