TY - JOUR
T1 - HeritageSite AR
T2 - Design and Evaluation of a Mobile Augmented Reality Exploration Game for a Chinese Heritage Site
AU - Xu, Ningning
AU - Li, Yue
AU - Liang, Jiachen
AU - Shuai, Kexiang
AU - Li, Yuwen
AU - Yan, Jiaqi
AU - Zhang, Cheng
AU - Dong, Yiping
N1 - Publisher Copyright:
© 2024 Copyright held by the owner/author(s). Publication rights licensed to ACM.
PY - 2024/12/10
Y1 - 2024/12/10
N2 - This article explores the use of a mobile Augmented Reality (AR) exploration game to enhance immersive storytelling and enrich cultural experiences. Specifically, we present the prototype design and evaluation of HeritageSite AR, an AR exploration game for a Chinese heritage site known as the Relics of Arhat Monastery and Twin Pagoda, or Shuangta. To develop the AR game for use in heritage sites, we employed a holistic approach, beginning with a review of technical means for cultural application development. We then conducted semi-structured interviews with domain experts and administered an online survey to identify user requirements and design goals, which informed our prototype design. An evaluation study showed positive feedback regarding the impact of game design on meaningful and playful cultural heritage site experience and identified areas for potential refinements in future iterations. We discuss the implications and lessons learned for our future work, which may also interest researchers and practitioners exploring the use of AR technologies and game design in heritage site contexts.
AB - This article explores the use of a mobile Augmented Reality (AR) exploration game to enhance immersive storytelling and enrich cultural experiences. Specifically, we present the prototype design and evaluation of HeritageSite AR, an AR exploration game for a Chinese heritage site known as the Relics of Arhat Monastery and Twin Pagoda, or Shuangta. To develop the AR game for use in heritage sites, we employed a holistic approach, beginning with a review of technical means for cultural application development. We then conducted semi-structured interviews with domain experts and administered an online survey to identify user requirements and design goals, which informed our prototype design. An evaluation study showed positive feedback regarding the impact of game design on meaningful and playful cultural heritage site experience and identified areas for potential refinements in future iterations. We discuss the implications and lessons learned for our future work, which may also interest researchers and practitioners exploring the use of AR technologies and game design in heritage site contexts.
UR - https://www.scopus.com/pages/publications/85217958977
U2 - 10.1145/3700881
DO - 10.1145/3700881
M3 - Article
AN - SCOPUS:85217958977
SN - 1556-4673
VL - 17
JO - Journal on Computing and Cultural Heritage
JF - Journal on Computing and Cultural Heritage
IS - 4
M1 - 67
ER -