Abstract
This paper describes the framework of an ongoing research, titled 'quasiGRAMMARS', seeking a participatory mass-housing approach. In the context of the city of Kashgar, China, where the convergence of Islamic-Chinese-Turkic cultures has been shaped within a unique style since the 10th century, mass-housing becomes a 3D puzzle that requires each piece to be placed with full of care, motivation, participation, analysis, strategy, art and finally design. Gamification is about designing collaboration and participation for mass-housing, whereas shape grammars are meant for analysis and design. This game finally turns into a strategic game to be scrutinised further in relation to game theory that is mathematically concerned with the economics too. However, the present study aims at proving a participatory design strategy that incentivises valuable action through gamification techniques. Focusing on its specific design development, it reveals some of these techniques to gamify mass-housing for Kashgar in eight steps. While unveiling gamification term for use in architecture domain, the paper discusses the limitations and future directions of the research.
| Original language | English |
|---|---|
| Title of host publication | Fusion |
| Subtitle of host publication | 32nd International Conference on Education and research in Computer aided Architectural Design in Europe, eCAADe |
| Editors | Emine Mine Thompson |
| Place of Publication | Newcastle upon Tyne |
| Publisher | Education and research in Computer Aided Architectural Design in Europe |
| Pages | 603-612 |
| Number of pages | 10 |
| Volume | 1 |
| ISBN (Print) | 9789491207075 |
| Publication status | Published - 10 Sept 2014 |
| Externally published | Yes |
| Event | 32nd International Conference on Education and research in Computer aided Architectural Design in Europe, eCAADe 2014 - Newcastle upon Tyne, United Kingdom Duration: 10 Sept 2014 → 12 Sept 2014 |
Publication series
| Name | Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe |
|---|---|
| Volume | 1 |
| ISSN (Print) | 2684-1843 |
Conference
| Conference | 32nd International Conference on Education and research in Computer aided Architectural Design in Europe, eCAADe 2014 |
|---|---|
| Country/Territory | United Kingdom |
| City | Newcastle upon Tyne |
| Period | 10/09/14 → 12/09/14 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 11 Sustainable Cities and Communities
Keywords
- gamification
- Kashgar
- mass-housing
- participatory decision-making
- Shape grammars
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