TY - GEN
T1 - Exploring the Feasibility of Gaze-Based Navigation Across Path Types
AU - Zhang, Yichuan
AU - Zhang, Liangyuting
AU - Hu, Xuning
AU - Yue, Yong
AU - Liang, Hai Ning
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - Gaze input, as a modality inherently conveying user intent, offers intuitive and immersive experiences in extended reality (XR). With eye-tracking now being a standard feature in modern XR headsets, gaze has been extensively applied to tasks such as selection, text entry, and object manipulation. However, gaze-based navigation - despite being a fundamental interaction task - remains largely underexplored. In particular, little is known about which path types are well-suited for gaze navigation and under what conditions it performs effectively. To bridge this gap, we conducted a controlled user study evaluating gaze-based navigation across three representative path types: linear, narrowing, and circular. Our findings reveal distinct performance characteristics and parameter ranges for each path type, offering design insights and practical guidelines for future gaze-driven navigation systems in XR.
AB - Gaze input, as a modality inherently conveying user intent, offers intuitive and immersive experiences in extended reality (XR). With eye-tracking now being a standard feature in modern XR headsets, gaze has been extensively applied to tasks such as selection, text entry, and object manipulation. However, gaze-based navigation - despite being a fundamental interaction task - remains largely underexplored. In particular, little is known about which path types are well-suited for gaze navigation and under what conditions it performs effectively. To bridge this gap, we conducted a controlled user study evaluating gaze-based navigation across three representative path types: linear, narrowing, and circular. Our findings reveal distinct performance characteristics and parameter ranges for each path type, offering design insights and practical guidelines for future gaze-driven navigation systems in XR.
KW - Gaze-based Interaction
KW - Modeling
KW - Navigating Task
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/105029712123
U2 - 10.1109/ISMAR-Adjunct68609.2025.00018
DO - 10.1109/ISMAR-Adjunct68609.2025.00018
M3 - Conference Proceeding
AN - SCOPUS:105029712123
T3 - Proceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025
SP - 59
EP - 62
BT - Proceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025
A2 - Eck, Ulrich
A2 - Lee, Gun
A2 - Plopski, Alexander
A2 - Smith, Missie
A2 - Sun, Qi
A2 - Tatzgern, Markus
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2025 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2025
Y2 - 8 October 2025 through 12 October 2025
ER -