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Evaluating Game-Based Learning in Asynchronous AI Literacy: Impacts on Cognitive, Behavioral, Affective, and Ethical Development

  • East Carolina University

Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

Original languageEnglish
Title of host publication2026 34th International Conference on Computers in Education (ICCE 2026)
PublisherAsia-Pacific Society for Computers in Education (APSCE)
Publication statusAccepted/In press - Aug 2026

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