TY - GEN
T1 - Embodied Copying as a Bridging Art Education Practice Across School and Museum Contexts Through Virtual Reality
AU - Yu, Zhiyuan
AU - Lo, Cheng Hung
AU - Niu, Mutian
AU - Wu, Xialiang
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
PY - 2026
Y1 - 2026
N2 - Art education relies on sustained visual attention and structured acts of making, within which copying has long functioned as a foundational practice. This study examines how copying operates as an embodied art education practice when organized through immersive virtual reality (VR) within a museum setting. Thirty-five art-track students with prior school-based drawing training participated in a structured VR copying activity conducted alongside original artworks in a public art museum. Drawing on perspectives from spatial cognition, embodied perception, and immersive learning, the study examined how copying was reorganized under spatial and bodily conditions specific to VR. Questionnaire results reveal strong associations among spatial imagination, attentional involvement, motivation, and immersive engagement. Visual outputs and brief session feedback illustrate how participants reconstructed visual structure through full-body movement, spatial positioning, and three-dimensional composition while retaining core compositional relations. These findings frame embodied copying as a practice that connects school-based art training traditions with museum-based public aesthetic learning through shared spatial and perceptual organization, clarifying how copying can function across educational contexts when mediated by immersive VR.
AB - Art education relies on sustained visual attention and structured acts of making, within which copying has long functioned as a foundational practice. This study examines how copying operates as an embodied art education practice when organized through immersive virtual reality (VR) within a museum setting. Thirty-five art-track students with prior school-based drawing training participated in a structured VR copying activity conducted alongside original artworks in a public art museum. Drawing on perspectives from spatial cognition, embodied perception, and immersive learning, the study examined how copying was reorganized under spatial and bodily conditions specific to VR. Questionnaire results reveal strong associations among spatial imagination, attentional involvement, motivation, and immersive engagement. Visual outputs and brief session feedback illustrate how participants reconstructed visual structure through full-body movement, spatial positioning, and three-dimensional composition while retaining core compositional relations. These findings frame embodied copying as a practice that connects school-based art training traditions with museum-based public aesthetic learning through shared spatial and perceptual organization, clarifying how copying can function across educational contexts when mediated by immersive VR.
KW - Art Education Practice
KW - Embodied Copying
KW - Virtual Reality
UR - https://www.scopus.com/pages/publications/105045581392
U2 - 10.1007/978-3-032-29903-1_10
DO - 10.1007/978-3-032-29903-1_10
M3 - Conference Proceeding
AN - SCOPUS:105045581392
SN - 9783032299024
T3 - Lecture Notes in Computer Science
SP - 149
EP - 164
BT - Cross-Cultural Design - 18th International Conference, CCD 2026, Held as Part of the 28th HCI International Conference, HCII 2026, Proceedings
A2 - Rau, Pei-Luen Patrick
PB - Springer Science and Business Media Deutschland GmbH
T2 - 18th International Conference on Cross-Cultural Design, CCD 2026, held as part of the 28th International Conference on Human-Computer Interaction, HCII 2026
Y2 - 26 July 2026 through 31 July 2026
ER -