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Embodied Copying as a Bridging Art Education Practice Across School and Museum Contexts Through Virtual Reality

  • Zhiyuan Yu
  • , Cheng Hung Lo*
  • , Mutian Niu
  • , Xialiang Wu
  • *Corresponding author for this work
  • Xi'an Jiaotong-Liverpool University
  • Monash University
  • Suzhou Municipal Center of Public Culture

Research output: Chapter in Book or Report/Conference proceeding › Conference Proceeding › peer-review

Abstract

Art education relies on sustained visual attention and structured acts of making, within which copying has long functioned as a foundational practice. This study examines how copying operates as an embodied art education practice when organized through immersive virtual reality (VR) within a museum setting. Thirty-five art-track students with prior school-based drawing training participated in a structured VR copying activity conducted alongside original artworks in a public art museum. Drawing on perspectives from spatial cognition, embodied perception, and immersive learning, the study examined how copying was reorganized under spatial and bodily conditions specific to VR. Questionnaire results reveal strong associations among spatial imagination, attentional involvement, motivation, and immersive engagement. Visual outputs and brief session feedback illustrate how participants reconstructed visual structure through full-body movement, spatial positioning, and three-dimensional composition while retaining core compositional relations. These findings frame embodied copying as a practice that connects school-based art training traditions with museum-based public aesthetic learning through shared spatial and perceptual organization, clarifying how copying can function across educational contexts when mediated by immersive VR.

Original languageEnglish
Title of host publicationCross-Cultural Design - 18th International Conference, CCD 2026, Held as Part of the 28th HCI International Conference, HCII 2026, Proceedings
EditorsPei-Luen Patrick Rau
PublisherSpringer Science and Business Media Deutschland GmbH
Pages149-164
Number of pages16
ISBN (Print)9783032299024
DOIs
Publication statusPublished - 2026
Event18th International Conference on Cross-Cultural Design, CCD 2026, held as part of the 28th International Conference on Human-Computer Interaction, HCII 2026 - Montreal, Canada
Duration: 26 Jul 2026 → 31 Jul 2026

Publication series

NameLecture Notes in Computer Science
Volume16714 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference18th International Conference on Cross-Cultural Design, CCD 2026, held as part of the 28th International Conference on Human-Computer Interaction, HCII 2026
Country/TerritoryCanada
CityMontreal
Period26/07/26 → 31/07/26

Keywords

  • Art Education Practice
  • Embodied Copying
  • Virtual Reality

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