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Easy Induction: A Serious Game Using Participatory Design

    • Xi'an Jiaotong-Liverpool University

    Research output: Chapter in Book or Report/Conference proceedingConference Proceedingpeer-review

    3 Citations (Scopus)

    Abstract

    College freshmen often face difficulties adjusting to the new academic and social environment of university life. It is critical to help them adapt to academic and personal life, while also improving their sense of belonging and engagement with the university. In this paper, we focus on the context of an international joint venture university, Xi’an Jiaotong-Liverpool University (XJTLU), and present a participatory design approach to identify potential solutions collaboratively. We conducted three participatory design workshops with freshmen in undergraduate and postgraduate studies, where we discovered specific challenges, developed serious game content and design alternatives, and delivered a board game that supports academic and social integration at XJTLU. To evaluate the effectiveness of the board game, we collected both quantitative and qualitative data. The quantitative analysis revealed that the board game is effective in improving freshmen’s knowledge acquisition of academic affairs, increasing their familiarity with the environment and resources, and enhancing their ability to access information and resources. The board game also received high scores in system usability and user experience. The qualitative analysis indicated that the board game was engaging, interesting, and well-received by students. They found the board game helpful in their academic and social integration and expressed a desire to play it again in the future. Our participatory design approach and the resulting board game provide a promising avenue for universities to support freshmen’s transition to university life.
    Original languageEnglish
    Title of host publication International Conference on Computer-Human Interaction Research and Applications
    EditorsHugo Plácido da Silva, Hugo Plácido da Silva, Pietro Cipresso
    PublisherSpringer Nature Switzerland
    Pages192-211
    Number of pages20
    ISBN (Print)9783031493676
    DOIs
    Publication statusPublished - Dec 2023
    Event7th International Conference on Computer-Human Interaction Research and Applications, CHIRA 2023 - Rome, Italy
    Duration: 16 Nov 202317 Nov 2023

    Publication series

    NameCommunications in Computer and Information Science
    Volume1997 CCIS
    ISSN (Print)1865-0929
    ISSN (Electronic)1865-0937

    Conference

    Conference7th International Conference on Computer-Human Interaction Research and Applications, CHIRA 2023
    Country/TerritoryItaly
    CityRome
    Period16/11/2317/11/23

    Keywords

    • Interaction design
    • Participatory design
    • Serious games

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