| Original language | English |
|---|---|
| Journal | SAGE Business Cases |
| Publication status | Published - 2023 |
Digital games, virtual idols and market success: Genshin Impact and Yun Jin
Research output: Contribution to journal › Article › peer-review
Research output: Contribution to journal › Article › peer-review
| Original language | English |
|---|---|
| Journal | SAGE Business Cases |
| Publication status | Published - 2023 |