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Digital Engagement with Remote Architecture ‘Furthest from the Sea’: A Virtual Heritage Approach

  • Mardin Artuklu University
  • Victoria University of Wellington

Research output: Chapter in Book or Report/Conference proceedingChapterpeer-review

Abstract

This research addresses a computational analysis of the architectural heritage in Kashgar, the westernmost city in China and the easternmost part of Central Asia. Relevant to its culture and historical features, Kashgar is home to distinctive forms of mudbrick architecture that are furthest from the sea. Most historical mudbrick houses in the old town were replaced with replicas during a large-scale renewal project, initiated in 2009 and lasting for a decade. While the high risk of earthquakes made demolishing the original buildings seem like a practical solution for preserving local heritage, it also created a rare opportunity to digitally document the disappearing structures before their destruction. Based on an insightful review of methods used in 3D digital documentation and representation, this study provides new perspectives on computational studies of heritage sites. This study presents a set of 3D photogrammetric reconstructions of the narrow alleys in the old town, focusing on the role of user participation in the evaluation and interpretation of heritage. By investigating user-generated content in this unique cultural context, this research shows how novel research approaches are required to evaluate and interpret the inherent values of endangered heritage sites through participatory practices.

Original languageEnglish
Title of host publicationEndangered Heritage Sites
Subtitle of host publicationEnhanced Representations for Informed Solutions
EditorsStefania Stellacci, Serdar Aydin
Place of PublicationCham
PublisherSpringer,Cham
Pages201-226
Number of pages26
ISBN (Electronic)978-3-031-91949-7
ISBN (Print)978-3-031-91948-0
DOIs
Publication statusPublished - 1 Oct 2025

Publication series

NameSpringer Series on Cultural Computing
VolumePart F987
ISSN (Print)2195-9056
ISSN (Electronic)2195-9064

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education
  2. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Keywords

  • Digital heritage
  • Kashgar
  • Mudbrick architecture
  • Simulated authenticity
  • User participation
  • Virtual reality

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