TY - CHAP
T1 - Digital Engagement with Remote Architecture ‘Furthest from the Sea’
T2 - A Virtual Heritage Approach
AU - Aydin, Serdar
AU - Schnabel, Marc Aurel
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2026.
PY - 2025/10/1
Y1 - 2025/10/1
N2 - This research addresses a computational analysis of the architectural heritage in Kashgar, the westernmost city in China and the easternmost part of Central Asia. Relevant to its culture and historical features, Kashgar is home to distinctive forms of mudbrick architecture that are furthest from the sea. Most historical mudbrick houses in the old town were replaced with replicas during a large-scale renewal project, initiated in 2009 and lasting for a decade. While the high risk of earthquakes made demolishing the original buildings seem like a practical solution for preserving local heritage, it also created a rare opportunity to digitally document the disappearing structures before their destruction. Based on an insightful review of methods used in 3D digital documentation and representation, this study provides new perspectives on computational studies of heritage sites. This study presents a set of 3D photogrammetric reconstructions of the narrow alleys in the old town, focusing on the role of user participation in the evaluation and interpretation of heritage. By investigating user-generated content in this unique cultural context, this research shows how novel research approaches are required to evaluate and interpret the inherent values of endangered heritage sites through participatory practices.
AB - This research addresses a computational analysis of the architectural heritage in Kashgar, the westernmost city in China and the easternmost part of Central Asia. Relevant to its culture and historical features, Kashgar is home to distinctive forms of mudbrick architecture that are furthest from the sea. Most historical mudbrick houses in the old town were replaced with replicas during a large-scale renewal project, initiated in 2009 and lasting for a decade. While the high risk of earthquakes made demolishing the original buildings seem like a practical solution for preserving local heritage, it also created a rare opportunity to digitally document the disappearing structures before their destruction. Based on an insightful review of methods used in 3D digital documentation and representation, this study provides new perspectives on computational studies of heritage sites. This study presents a set of 3D photogrammetric reconstructions of the narrow alleys in the old town, focusing on the role of user participation in the evaluation and interpretation of heritage. By investigating user-generated content in this unique cultural context, this research shows how novel research approaches are required to evaluate and interpret the inherent values of endangered heritage sites through participatory practices.
KW - Digital heritage
KW - Kashgar
KW - Mudbrick architecture
KW - Simulated authenticity
KW - User participation
KW - Virtual reality
UR - https://www.scopus.com/pages/publications/105018028500
U2 - 10.1007/978-3-031-91949-7_10
DO - 10.1007/978-3-031-91949-7_10
M3 - Chapter
AN - SCOPUS:105018028500
T3 - Springer Series on Cultural Computing
SP - 201
EP - 226
BT - Springer Series on Cultural Computing
PB - Springer Science and Business Media Deutschland GmbH
ER -