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Co-skeletons: Consistent curve skeletons for shape families

  • Zizhao Wu*
  • , Xingyu Chen
  • , Lingyun Yu
  • , Alexandru Telea
  • , Jiří Kosinka
  • *Corresponding author for this work
    • Hangzhou Dianzi University
    • University of Groningen
    • Utrecht University

    Research output: Contribution to journal › Article › peer-review

    4 Citations (Scopus)

    Abstract

    We present co-skeletons, a new method that computes consistent curve skeletons for 3D shapes from a given family. We compute co-skeletons in terms of sampling density and semantic relevance, while preserving the desired characteristics of traditional, per-shape curve skeletonization approaches. We take the curve skeletons extracted by traditional approaches for all shapes from a family as input, and compute semantic correlation information of individual skeleton branches to guide an edge-pruning process via skeleton-based descriptors, clustering, and a voting algorithm. Our approach achieves more concise and family-consistent skeletons when compared to traditional per-shape methods. We show the utility of our method by using co-skeletons for shape segmentation and shape blending on real-world data.

    Original languageEnglish
    Pages (from-to)62-72
    Number of pages11
    JournalComputers and Graphics (Pergamon)
    Volume90
    DOIs
    Publication statusPublished - Aug 2020

    Keywords

    • Co-skeleton
    • Curve skeleton
    • Mesh processing
    • Shape segmentation

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