Projects per year
Abstract
Avatars serve as users' virtual identities and hold a significant role in shaping the user experience within the realm of Virtual Reality (VR). The appearance of individual avatars and the perceived self-congruence within the environment are likely to influence users' perceived presence in VR. In this paper, we present a study that investigates four types of avatars in VR: anime, human, animal, and item. Participants were asked to choose an avatar before entering a virtual environment (classroom, gallery, café, street, and forest) populated with avatars of different types and to evaluate their perceived self-congruence within the environment and the perceived presence. Our study results showed no significant difference in presence when users use different avatars. However, there is a correlation between users' perceived self-congruence and social presence. We discuss the findings and provide suggestions for the future use of avatars in VR.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 11th International Symposium of Chinese CHI |
| Subtitle of host publication | Generative, Reflective, Envisioning, Chinese CHI 2023 |
| Publisher | Association for Computing Machinery |
| Pages | 61-72 |
| Number of pages | 12 |
| ISBN (Electronic) | 9798400716454 |
| DOIs | |
| Publication status | Published - 13 Nov 2023 |
| Event | 11th International Symposium of Chinese CHI, Chinese CHI 2023 - Bali, Indonesia Duration: 13 Nov 2023 → 16 Nov 2023 |
Publication series
| Name | ACM International Conference Proceeding Series |
|---|
Conference
| Conference | 11th International Symposium of Chinese CHI, Chinese CHI 2023 |
|---|---|
| Country/Territory | Indonesia |
| City | Bali |
| Period | 13/11/23 → 16/11/23 |
Keywords
- presence
- self-congruence
- social presence
- virtual avatar
- virtual reality
Fingerprint
Dive into the research topics of 'Avatar Type, Self-Congruence, and Presence in Virtual Reality'. Together they form a unique fingerprint.Projects
- 3 Finished
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Virtual Reality Education Technology for Smart Museums
Li, Y. (PI)
1/01/23 → 31/12/25
Project: Governmental Research Project
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Study on Extended Reality Collaboration Technology for Metaverse
Li, Y. (PI), Liang, H. N. (Team member), Yu, L. (Team member), Pan, Y. (Team member), Xu, N. (Team member), chai, K. (Team member) & Zhang, S. (Team member)
1/07/22 → 30/06/24
Project: Governmental Research Project
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Engaging Spectators in Virtual Reality
Li, Y. (PI), Yu, L. (Team member) & Liang, H. N. (Team member)
1/09/21 → 31/08/24
Project: Internal Research Project
Activities
- 1 Master Dissertation Supervision
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That’sMe: Avatar and Social Presence in Virtual Reality
Li, Y. (Supervisor)
2022 → 2023Activity: Supervision › Master Dissertation Supervision