TY - GEN
T1 - AR.S.Space
T2 - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
AU - Chen, Boyuan
AU - Long, Junkun
AU - Zheng, Wenxuan
AU - Wu, Yuzheng
AU - Li, Ziming
AU - Li, Yue
AU - Liang, Hai Ning
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - In social situations, individuals often encounter communication challenges, particularly when adapting to new environments. While some studies have acknowledged the potential of AR social games to aid in effective socialization to some extent, little attention has been given to AR HMD-based games specifically designed to facilitate social interactions. In response, we propose AR.S.Space, an AR HMD-based social game that employs augmented reality features to engage users with virtual social agents through asynchronous communication. The game aims to mitigate the unease associated with initial social interactions and foster long-term connections. To assess its efficacy, a user study was conducted within a specific scenario (an office space), gathering quantitative data and qualitative feedback through questionnaires and interviews. The findings highlight the game's potential to enhance socialization in small-scale environments. Moreover, the study offers valuable design guidelines for future research and the application of AR social games in similar settings.
AB - In social situations, individuals often encounter communication challenges, particularly when adapting to new environments. While some studies have acknowledged the potential of AR social games to aid in effective socialization to some extent, little attention has been given to AR HMD-based games specifically designed to facilitate social interactions. In response, we propose AR.S.Space, an AR HMD-based social game that employs augmented reality features to engage users with virtual social agents through asynchronous communication. The game aims to mitigate the unease associated with initial social interactions and foster long-term connections. To assess its efficacy, a user study was conducted within a specific scenario (an office space), gathering quantitative data and qualitative feedback through questionnaires and interviews. The findings highlight the game's potential to enhance socialization in small-scale environments. Moreover, the study offers valuable design guidelines for future research and the application of AR social games in similar settings.
KW - Human-centered computing
KW - Mixed / augmented reality
KW - User Studies
UR - http://www.scopus.com/inward/record.url?scp=85180375783&partnerID=8YFLogxK
U2 - 10.1109/ISMAR-Adjunct60411.2023.00185
DO - 10.1109/ISMAR-Adjunct60411.2023.00185
M3 - Conference Proceeding
AN - SCOPUS:85180375783
T3 - Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
SP - 842
EP - 847
BT - Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
A2 - Bruder, Gerd
A2 - Olivier, Anne-Helene
A2 - Cunningham, Andrew
A2 - Peng, Evan Yifan
A2 - Grubert, Jens
A2 - Williams, Ian
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 16 October 2023 through 20 October 2023
ER -