Abstract
Motor movements are performed while playing hand-games such as Rock-paper-scissors or Thumb-war. These games are believed to benefit both physical and mental health and are considered cultural assets. Electrical Muscle Stimulation (EMS) is a technology that can actuate muscles, triggering motor movements and hence offers an opportunity for novel play experiences based on these traditional hand-games. However, there is only limited understanding of the design of EMS games. We present the design and evaluation of two games inspired by traditional hand-games, "Slap-me-if-you-can"and "3-4-5", which incorporate EMS and can be played alone, unlike traditional games. A thematic analysis of the data collected revealed three themes: 1) Gameplay experiences and influence of EMS hardware, 2) Interaction with EMS and the calibration process and, 3) Shared control and its effect on playing EMS games. We hope that an enhanced understanding of the potential of EMS to support hand-games can aid the advancement of movement-based games as a whole.
| Original language | English |
|---|---|
| Title of host publication | CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play |
| Publisher | Association for Computing Machinery, Inc |
| Pages | 228-235 |
| Number of pages | 8 |
| ISBN (Electronic) | 9781450383561 |
| DOIs | |
| Publication status | Published - 15 Oct 2021 |
| Externally published | Yes |
| Event | 8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021 - Virtual, Online, Austria Duration: 18 Oct 2021 → 21 Oct 2021 |
Publication series
| Name | CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play |
|---|
Conference
| Conference | 8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021 |
|---|---|
| Country/Territory | Austria |
| City | Virtual, Online |
| Period | 18/10/21 → 21/10/21 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Bodily games
- Electrical Muscle Stimulation
- EMS Games
- Game design
- Hand games
- Integrated Play
- Movement-based games
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