TY - GEN
T1 - A Hybrid Workflow for Animation-Ready Digital Humans with Morph Target Optimization
AU - Wang, Qianrui
AU - Sun, Qilei
AU - Lim, Eng Gee
N1 - Publisher Copyright:
© 2025 IEEE.
PY - 2025
Y1 - 2025
N2 - High-fidelity digital humans are increasingly demanded in film, virtual broadcasting, and immersive applications. However, traditional manual modeling is labor-intensive, while purely generative approaches often lack anatomical precision. We present a hybrid workflow that integrates manual modeling with AI-assisted generation, combining high-precision cervicocranial scanning, Character Creator 4 "Mesh to Head"processing, and MetaHuman-based morph target design for enhanced lip-sync realism. Compared to conventional pipelines, our method reduces manual workload and iteration time while ensuring animation readiness. Quantitative evaluation using the Structural Similarity Index Measure (SSIM = 0.6485) and qualitative expert assessments confirm both structural fidelity and perceptual realism. This workflow effectively bridges raw scan data and production-ready assets, enabling scalable creation of photorealistic digital humans.
AB - High-fidelity digital humans are increasingly demanded in film, virtual broadcasting, and immersive applications. However, traditional manual modeling is labor-intensive, while purely generative approaches often lack anatomical precision. We present a hybrid workflow that integrates manual modeling with AI-assisted generation, combining high-precision cervicocranial scanning, Character Creator 4 "Mesh to Head"processing, and MetaHuman-based morph target design for enhanced lip-sync realism. Compared to conventional pipelines, our method reduces manual workload and iteration time while ensuring animation readiness. Quantitative evaluation using the Structural Similarity Index Measure (SSIM = 0.6485) and qualitative expert assessments confirm both structural fidelity and perceptual realism. This workflow effectively bridges raw scan data and production-ready assets, enabling scalable creation of photorealistic digital humans.
KW - 3D Scanning
KW - Character Creator 4
KW - Digital Human
KW - Facial Animation
KW - MetaHuman
KW - Morph Targets
UR - https://www.scopus.com/pages/publications/105019748807
U2 - 10.1109/ICAMechS68051.2025.11181004
DO - 10.1109/ICAMechS68051.2025.11181004
M3 - Conference Proceeding
AN - SCOPUS:105019748807
T3 - International Conference on Advanced Mechatronic Systems, ICAMechS
SP - 291
EP - 296
BT - Conference Proceedings - 2025 International Conference on Advanced Mechatronic Systems, ICAMechS 2025
PB - IEEE Computer Society
T2 - 2025 International Conference on Advanced Mechatronic Systems, ICAMechS 2025
Y2 - 19 September 2025 through 22 September 2025
ER -