TY - GEN
T1 - A DeepSeek Assistant Virtual Rehabilitation System for Upper-Limb Exercise
AU - Ji, Xiang
AU - Han, Shuaishuai
AU - Zhang, Fan
AU - Bu, Qinglei
AU - Zhang, Xinyue
AU - Sun, Jie
N1 - Publisher Copyright:
© 2026 IEEE.
PY - 2026
Y1 - 2026
N2 - Stroke often leads to significant upper-limb motor impairments, necessitating long-term rehabilitation. However, traditional methods depend on therapist supervision or complex robotic systems, which limit their accessibility and scalability. To address these issues, this study proposes an AI-driven virtual rehabilitation system comprising real-time posture tracking, a virtual doctor with voice interaction, and a plug-in game to enhance engagement. Specifically, the proposed system architecture leverages a ZED 2i Stereo camera for real-time motion tracking and incorporates a DeepSeek assistant module to provide personalized feedback and adjust game difficulty levels. A proof-of-concept experiment involving a healthy participant was conducted to validate the system's architectural integrity, realtime latency, and interaction logic. Preliminary results confirm the system's technical feasibility and suggest it holds promise for future clinical use, pending further validation and optimisation.
AB - Stroke often leads to significant upper-limb motor impairments, necessitating long-term rehabilitation. However, traditional methods depend on therapist supervision or complex robotic systems, which limit their accessibility and scalability. To address these issues, this study proposes an AI-driven virtual rehabilitation system comprising real-time posture tracking, a virtual doctor with voice interaction, and a plug-in game to enhance engagement. Specifically, the proposed system architecture leverages a ZED 2i Stereo camera for real-time motion tracking and incorporates a DeepSeek assistant module to provide personalized feedback and adjust game difficulty levels. A proof-of-concept experiment involving a healthy participant was conducted to validate the system's architectural integrity, realtime latency, and interaction logic. Preliminary results confirm the system's technical feasibility and suggest it holds promise for future clinical use, pending further validation and optimisation.
KW - Artificial intelligence
KW - Computer vision
KW - Rehabilitation game
KW - Upper limb
UR - https://www.scopus.com/pages/publications/105037723019
U2 - 10.1109/AIxVR67263.2026.00064
DO - 10.1109/AIxVR67263.2026.00064
M3 - Conference Proceeding
AN - SCOPUS:105037723019
T3 - Proceedings - 2026 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2026
SP - 373
EP - 379
BT - Proceedings - 2026 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2026
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 8th IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2026
Y2 - 26 January 2026 through 28 January 2026
ER -