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A DeepSeek Assistant Virtual Rehabilitation System for Upper-Limb Exercise

  • Xi'an Jiaotong-Liverpool University
  • National University of Singapore

Research output: Chapter in Book or Report/Conference proceeding › Conference Proceeding › peer-review

Abstract

Stroke often leads to significant upper-limb motor impairments, necessitating long-term rehabilitation. However, traditional methods depend on therapist supervision or complex robotic systems, which limit their accessibility and scalability. To address these issues, this study proposes an AI-driven virtual rehabilitation system comprising real-time posture tracking, a virtual doctor with voice interaction, and a plug-in game to enhance engagement. Specifically, the proposed system architecture leverages a ZED 2i Stereo camera for real-time motion tracking and incorporates a DeepSeek assistant module to provide personalized feedback and adjust game difficulty levels. A proof-of-concept experiment involving a healthy participant was conducted to validate the system's architectural integrity, realtime latency, and interaction logic. Preliminary results confirm the system's technical feasibility and suggest it holds promise for future clinical use, pending further validation and optimisation.

Original languageEnglish
Title of host publicationProceedings - 2026 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2026
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages373-379
Number of pages7
ISBN (Electronic)9798331549671
DOIs
Publication statusPublished - 2026
Event8th IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2026 - Osaka, Japan
Duration: 26 Jan 2026 → 28 Jan 2026

Publication series

NameProceedings - 2026 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2026

Conference

Conference8th IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2026
Country/TerritoryJapan
CityOsaka
Period26/01/26 → 28/01/26

Keywords

  • Artificial intelligence
  • Computer vision
  • Rehabilitation game
  • Upper limb

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