Project Details
Description
This project addresses the challenge of fostering research skills and self-regulated learning (SRL) in higher education by introducing the AI-Integrated WeChat and Game-Based Research Learning (AI-GRL) model. Grounded in Kolb’s Experiential Learning Theory, the model combines game-based scenarios, AI-driven WeChat feedback, and analytics to enhance active inquiry, reflection, and experimentation. Implemented in collaboration with XJTLU teachers and students, the project will produce a scalable, practice-oriented product to enhance research-led learning. Outcomes will be shared with AoFE’s educational network, including Xipu Class and partner schools, ensuring a practical impact beyond publications.
| Project Category | Special Interest Group |
|---|---|
| Acronym | SIG |
| Status | Active |
| Effective start/end date | 19/09/25 → 16/09/28 |
Collaborative partners
Keywords
- AI-enhanced Learning
- Educational Game
- Social Network
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