Projects per year
Personal profile
Personal profile
Design Researcher | Creative Technologist | Academic Leader
Dr Cheng-Hung Lo is a design researcher, creative technologist, and academic leader whose work explores how emerging technologies reshape cultural experience, human perception, and embodied interaction. He currently serves as Head of the Department of Industrial Design at Xi’an Jiaotong-Liverpool University (XJTLU), where he leads strategic initiatives in immersive design, AI-driven creativity, and interdisciplinary research development.
With academic foundations spanning psychology, computer science, and design, Dr Lo bridges scientific inquiry with creative experimentation. His research sits at the intersection of virtual reality, human-computer interaction, and cultural heritage, employing both analytical and practice-based methods. He is particularly recognised for his work in cinematic VR, affective product design, and interactive storytelling, with publications in leading venues such as IEEE TVCG, ACM SIGGRAPH, and Presence, alongside exhibitions in international platforms including The Louvre’s International Heritage Fair.
As a practitioner-scholar, he has led award-winning projects such as Glacier, City as a Cultural Classroom, and Techno-Craftsmanship, which reimagine traditional narratives and craft practices through immersive media. His work frequently combines sensorial design with cultural interpretation, forging new approaches to design-led inquiry and engagement.
Dr Lo is also an experienced academic leader and mentor. He has developed and directed degree programmes across undergraduate and postgraduate levels, supervised doctoral research in immersive technologies and interaction design, and contributed actively to international dialogues through invited talks, exhibitions, and editorial responsibilities. He has served as guest editor for special issues on immersive storytelling and product experience engineering, and sits on programme committees for global design and technology conferences.
He is a professional member of the Design Research Society, ACM SIGGRAPH, and the VR/AR Association, and continues to promote cross-disciplinary and cross-cultural innovation within both academia and applied design practice.
Research interests
Cultural Interface & Immersive Media
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Cultural Interface Design
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Immersive Cultural Experience Design
- Choreographic Interactions
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Gamified and Interactive Heritage Communication
Virtual Reality & Embodied Interaction
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Cinematic VR and Immersive Storytelling
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Embodied Cognition and Movement-Based Interaction
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Spatial Interface Design and Expressive Gesture Systems
Game Studies & Interactive Systems
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Game Control Mechanisms
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Player Experience and Embodied Interaction in Games
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Gamification for Cultural and Educational Contexts
Product Design & Human-Centred Development
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Virtual Prototyping and Digital-Physical Integration
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Affective and Life-Like Product Design
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Product Ergonomics and Embodied Form Development
Experience
- Head, Department of Industrial Design, Xian Jiaotong-Liverpool University, 2023~present
- Associate Dean for Learning and Teaching, School of Film and TV Arts, Xian Jiaotong-Liverpool Univeristy, 2021-2022
- Programme Director, BA/BFA Digital Media Arts, School of Film and TV Arts, Xian Jiaotong-Liverpool Univeristy, 2019-2021
- Senior Associate Professor, School of Film and TV Arts, Xian Jiaotong-Liverpool Univeristy, 2018-2022
- Programme Director, MDes Industrial Design, Department of Industrial Design, Xian Jiaotong-Liverpool University, 2016-2018
- Associate Professor, Department of Industrial Design, Xian Jiaotong-Liverpool University, 2015-2018
- Assistant Professor, Chang Gung University, 2010-2015
- Assistant Professor, Kainan University, 2009-2010
- Postdoc Research Fellow, National Tsing Hua University (Taiwan), 2008-2009
- Research Associate, University of Bristol, 2006-2007
Teaching
Current:
- User-Focused Research
- Introduction to Human Computer Interaction
- Final Year Projects
Taught - Undergraduate:
- Digital Media Arts: Major Projects
- Design for the Internet
- Creative Coding
- Introduction to Visual Communication
- Introduction to Digital Media Arts
- Service Design
- Concept Generation and Interaction
- Final Year Projects
Taught - Postgraduate:
- Framing Design Research
- Advanced Design Visuaisation andCommunication
- Final Year Projects
Awards and honours
- Best Organisation Award, Nanjing Zijin Award, Nanjing, Jiangsu, China, 2024.
- Outstanding Advisor, 2020 Suzhou-Taiwan Undergraduate Summer School of Media and Communication –, Suzhou, Jiangsu, China, Aug. 2020.
- First Prize on Exhibition and Display Design, Nanjing Zijin Award, Nanjing, China. 2019.
- Excellent Tutor, Nanjing Zijin Award, Nanjing, Jiangsu, China. 2019.
- Excellent Scientific and Educational Talents, Dushu Lake Science and Education Innovation District. 2016.
- Excellent Teacher, College of Management, Chang Gung University, Taiwan. 2013.
- Third Prize, Xueyi Yao: “Combating the Pandemics through News Framework: A Study on the China’s Official Media Strategy to the Outbreaking Incidents in Public Health”, 2021 Outstanding Undergraduate Dissertation Award, Jiangsu Province, China, 2022. (Student project tutor)
- Third Prize, Zixuan Guo: “An Evaluative Study on the Immersion of Game Narratives: Using 2D Scrolling Puzzle Games as an Example”, 2020 Outstanding Undergraduate Dissertation Award, Jiangsu Province, China, 2021. (Student project tutor)
- Second Prize, “Seeking Teaism”, The Fifth International 3D Printing and Design Competition, Xian, Shanxi, China, Sept. 2020. (Student project tutor)
- Outstanding Team Award, “AR Landmarks”, AR Creative Application Competition, co-held by Unity China –, Shanghai, China, Aug. 2020. (Student project tutor)
- Excellent Design Award, “Dazzling Fans”, Nanjing Zijin Award of University Design Competition, Nanjing, China, 2019. (Student project tutor)
- First Prize, “Planet Exploration/Mobile Game”, ILEAD Research-Led Learning Student Competition, XJTLU, 2017. (Student project tutor)
- Gold Award/First Prize, “Phonimals”, Social/Non-Profit Design, Samsung Campus App Star, Samsung Taiwan, 2014. (Student project tutor)
Related documents
Education/Academic qualification
PhD in Computer Science, University of Bristol, 2006
MSc in Computing and Information Systems, University of Ulster, 2001
BSc in Applied Psychology, Fu-Jen Catholic University, 1997
Research areas
- Immersive and Embodied Design
- Cultural Interface
- Creative Spatial Computing
- Game and Playful Experience
- Choreographic Interactions
- Emotional Design
Person Types
- Staff
Expertise related to UN Sustainable Development Goals
In 2015, UN member states agreed to 17 global Sustainable Development Goals (SDGs) to end poverty, protect the planet and ensure prosperity for all. This person’s work contributes towards the following SDG(s):
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SDG 3 Good Health and Well-being
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SDG 4 Quality Education
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SDG 6 Clean Water and Sanitation
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SDG 9 Industry, Innovation, and Infrastructure
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SDG 11 Sustainable Cities and Communities
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SDG 12 Responsible Consumption and Production
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SDG 16 Peace, Justice and Strong Institutions
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SDG 17 Partnerships for the Goals
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Collaborations and top research areas from the last five years
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Brand Symbols × Product Language: A Dual‑Track Reform in Industrial Design Education — Extending the “Super‑Symbol” from Brand Discourse to Product Language
Wei, J. (PI), Lo, C.-H. (CoPI), Bernardo, N. (CoI) & Zolotova, M. (CoI)
1/03/26 → 1/03/28
Project: Governmental Research Project
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Research on Empowering Intangible Cultural Heritage Aesthetic Education through MR Digital Technologies
Lo, C.-H. (PI), Li, Y. (Team member), Li, M. (Team member), Gong, Y. (Team member), Zhan, Z. (Team member) & Xiang, Y. (Team member)
15/11/25 → 14/11/26
Project: Governmental Research Project
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Research on Technological Integration Pathways for Intelligent Curation
Lo, C.-H. (PI), Chen, Z. (Team member) & Li, H. (Team member)
15/11/25 → 31/12/29
Project: Collaborative Research Project
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Playable Heritage: A Syntegrative Approach to Heritage Games
Sun, J. (PI), Zhang, X. (Team member), Lo, C.-H. (Team member), Li, N. (Team member), Sun, Q. (Team member), Chen, Z. (Team member), Hou, C. (Team member), Gu, Y. (Team member), Wang, C. (Team member) & Gao, D. (Team member)
1/09/25 → 31/08/28
Project: Internal Research Project
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Design Prototyping AI-mediated Interactive Shanshui Experience
Zhou, L. (PI), Lo, C.-H. (CoI) & Chen, Z. (CoI)
1/09/25 → 28/02/27
Project: Internal Research Project
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A bibliometric analysis of patient-centred digital healthcare services studies
Mao, L., Parati, I. & Lo, C. H., 2026, (Accepted/In press) In: Technology and Health Care.Research output: Contribution to journal › Article › peer-review
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Affect as Evidence Under Spatial Compression: A Staged Autoethnography of Multifunctional Small-Space Living and Its Embodied Limits
Wei, J., Lo, C.-H. & Liu, J., Mar 2026, In: Design and Culture.Research output: Contribution to journal › Article › peer-review
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An IoMT Architecture and Reciprocity Protocol for More-Than-Human Interaction
Chen, Z., Lau, K., Wheeler, W. & Lo, C. H., 2026, Cross-Cultural Design - 18th International Conference, CCD 2026, Held as Part of the 28th HCI International Conference, HCII 2026, Proceedings. Rau, P.-L. P. (ed.). Springer Science and Business Media Deutschland GmbH, p. 215-229 15 p. (Lecture Notes in Computer Science; vol. 16712 LNCS).Research output: Chapter in Book or Report/Conference proceeding › Conference Proceeding › peer-review
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Design East Show at CIFF 2026 Guangzhou
Jiang, L. (Designer), Song, Y. (Designer), Schnabel, M. A. (Developer), Parati, I., de Baan, J., Lo, C.-H. (Developer), Corti, E. & Wang, X. (Other), 18 Mar 2026Research output: Practice-based research output › Exhibition/ Event/ Festival › Curated works: Physical Exhibition/ Event/ Festival
Open AccessFile70 Downloads (Pure) -
Embodied Copying as a Bridging Art Education Practice Across School and Museum Contexts Through Virtual Reality
Yu, Z., Lo, C. H., Niu, M. & Wu, X., 2026, Cross-Cultural Design - 18th International Conference, CCD 2026, Held as Part of the 28th HCI International Conference, HCII 2026, Proceedings. Rau, P.-L. P. (ed.). Springer Science and Business Media Deutschland GmbH, p. 149-164 16 p. (Lecture Notes in Computer Science; vol. 16714 LNCS).Research output: Chapter in Book or Report/Conference proceeding › Conference Proceeding › peer-review
Activities
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Computational Humanities Research (Journal)
Lo, C.-H. (Reviewer)
17 Aug 2026Activity: Peer-review and editorial work of publications › Publication Peer-review
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Virtual Reality (Journal)
Lo, C.-H. (Reviewer)
18 Jul 2026Activity: Peer-review and editorial work of publications › Publication Peer-review
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Media Psychology (Journal)
Lo, C.-H. (Reviewer)
10 Jul 2026Activity: Peer-review and editorial work of publications › Publication Peer-review
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Journal on Computing and Cultural Heritage (Journal)
Lo, C.-H. (Reviewer)
1 Jul 2026Activity: Peer-review and editorial work of publications › Publication Peer-review
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PRESENCE: Virtual and Augmented Reality (Journal)
Lo, C.-H. (Associate Editor)
Jul 2026 → …Activity: Peer-review and editorial work of publications › Editorial work