Computer Science
Virtual Reality
100%
Design
81%
Education
57%
Virtual Reality Technology
32%
Service Design
28%
Learning Space
28%
Emotional Impact
28%
Future Development
28%
Embedding
28%
Cultural Heritage
28%
Visualization
14%
Research Objective
14%
Film Production
14%
Historical Review
14%
Computer
14%
Production Technology
14%
Secondary Data
14%
Models
14%
Data Analysis
14%
Data Collection
14%
Animation Software
14%
Database
14%
Development Trend
14%
Roles
14%
Innovations
14%
Modern Technology
14%
Artifacts
14%
Perspective Camera
9%
User
8%
Student Perception
5%
Taxonomies
5%
Learning Process
5%
Questionnaire
5%
Product Design
5%
Arts and Humanities
Virtual
47%
Film Industry
31%
Production
28%
Techno
28%
Craftsmanship
28%
Virtual Reality
28%
Default
28%
Tradition
20%
film-making
14%
Films
11%
Crafting
9%
Empirical
9%
Practitioners
9%
Avatar
9%
Hogwart
9%
viewer
9%
filmmaker
8%
Emotional Response
8%
Cultural Users
5%
Trends
5%
Media
5%
Industry
5%
Social Sciences
Production
28%
Economic and Social Development
28%
Specific Industry
28%
Intangible Cultural Heritage
28%
Handicrafts
28%
Design
28%
Work
28%
Virtual Reality
28%
Project
14%
Painting
14%
Innovation
14%
Artifact
14%
Serials
14%
Exhibitions
14%
Technology
14%
Chinese
14%
Social Participation
6%
Forecasting
6%