Social Sciences
Students
100%
Chinese
61%
China
37%
Learning
33%
English Language
32%
Language Instruction
27%
Teachers
25%
Artificial Intelligence
22%
Postgraduates
22%
Artificial Intelligence
19%
Languages
19%
Learner Autonomy
18%
Effectiveness
18%
Comparative Study
18%
Perception
16%
Undergraduates
16%
Learner
15%
Program
15%
Research
14%
Speaking
13%
Classrooms
13%
Investigation
12%
Education
12%
Technology
12%
English as a Foreign Language
12%
UK
12%
Project
12%
English-Medium Instruction
12%
English for Academic Purposes
11%
University Students
11%
Perspective
11%
Responsibility
11%
Virtual Reality
11%
National Identity
11%
Sustainable Development Goals
11%
Academic Success
11%
Learning Performance
11%
Cooperatives
11%
Teaching Practice
10%
Social Participation
10%
COVID 19 Epidemic
9%
Questionnaires
9%
Analysis
9%
China
8%
Foreign Languages
8%
Case Studies
7%
Activity
7%
Learning Experience
7%
Understanding
7%
Economic and Social Development
7%
Academic Writing
6%
Transformation
6%
Problem
6%
Teaching Material
6%
Student Learning
6%
Process
6%
Electronic Learning
6%
Semi-Structured Interview
6%
Environment
6%
Discussion
6%
Skills
5%
Online Teaching
5%
Student Participation
5%
Foreign Students
5%
Construction
5%
Vocabularies
5%
Project-Based Learning
5%
Acceptance
5%
Group Discussions
5%
Interaction
5%
Chinese Character
5%
Willingness to Communicate
5%
Metadiscourse
5%
Writing in English
5%
Management
5%
Adaptation
5%
Commentary
5%
Learning
5%
Sports News
5%
Narrative Discourse
5%
Identity Construction
5%
Translanguaging
5%
Mandarin Chinese
5%
Architects
5%
Project
5%
Augmented Reality
5%
Activity Learning
5%
South Korea
5%
COVID-19
5%
Spanish Language
5%
Boundaries
5%
Instructional Practice
5%
Hypermedia
5%
Gamification
5%
Online Discussion
5%
Intercultural Communication
5%
Virtual Learning Environment
5%
Student Performance
5%
Automatic Translation
5%
State
5%
Computer Science
Virtual Reality
22%
Design
20%
Education
20%
Models
20%
Teaching and Learning
17%
Classes
13%
Student Perception
12%
Higher Education
12%
Gamification
11%
Language Teaching
11%
Augmented Reality
11%
Learning Experiences
10%
Student Engagement
9%
Questionnaire
8%
Artificial Intelligence
7%
Evaluation
7%
Case Study
6%
User
6%
Communication
5%
Virtual Reality Technology
5%
Virtual Environments
5%
Accuracy
5%
Chat
5%
Learning Performance
5%
Mobile Learning
5%
Influencing Factor
5%
Final Interview
5%
Learning Systems
5%
Multi-User Virtual Environment
5%
Verbal Language
5%
Transformations
5%
Group Discussion
5%
Facilitator
5%
Qualitative Data
5%
Quantitative Data
5%
Model Management
5%
Output Register
5%
Identity Construction
5%
Differentiated Instruction
5%
Architects
5%
Gamification
5%
Arts and Humanities
Instructors
17%
Universities
14%
Context
13%
Speech Production
12%
Academic journals
11%
National Character
11%
Artificial Intelligence
9%
Language
8%
Classroom
7%
Challenges
7%
Words
7%
Corpus
6%
Virtual
6%
Educators
6%
Under-graduate
6%
Autonomy
6%
language courses
5%
Chunk
5%
Mobile
5%
Contrastive studies (CS)
5%
Politeness strategies
5%
Commerce
5%
Ingroup
5%
Writing
5%
Idioms
5%
Semantic meaning
5%
Repertoire
5%
Contextual
5%
Misunderstanding
5%
Vocabulary size
5%
Cognates
5%
Group Discussion
5%
Bi-lingual students
5%
Architecture
5%
Reality
5%
Experiential Learning
5%
Frontier
5%
English language teaching
5%
Teaching Process
5%
Prompts
5%
English for Academic Purposes
5%
Digital
5%
Kingdom
5%
Artificial Intelligence
5%
Limitations
5%
EFL learners
5%
Cooperative
5%
English medium instruction
5%
Post-modernity
5%