Exploring the Integration of 3D Gaussian Splatting in an Artist-driven Workflow of Virtual Production

Activity: SupervisionCompleted SURF Project

Description

Virtual production has emerged as a transformative force in the film industry, but traditional techniques of reconstructing real worlds in 3D tend to be labor-intensive and technically demanding. This practiced-led research project represents a pioneering attempt to integrate 3D Gaussian Splatting (3DGS) into an artist-driven virtual production workflow.

3DGS is a cutting-edge technology that enables the efficient rendering of realistic and interactive 3D
scenes. The research objective is to examine the effectiveness of 3DGS in virtual production, with an
emphasis on its potential to possess unique aesthetic qualities. The project's contributions will not only foster the pedagogical development of research-led teaching in Digital Media Art and Filmmaking undergraduate modules but also advance the field of virtual production and
push the boundaries of innovative storytelling for independent filmmakers. The project's contributions will not only foster the pedagogical development of research-led learning for
Digital Media Art and Filmmaking students but also advance the field of virtual production and push the boundaries of innovative storytelling. By democratizing access to high-quality and realtime visual effects, this research has the potential to transform the filmmaking landscape.
Period30 May 202430 Aug 2024

Keywords

  • 3D scanning
  • virtual production
  • visual effects
  • postproduction