Description
The lecture presents a general overview of Tania Fraga's works through 40 years of art and architecture practices, from sculptures and architecture to computer technologies. She shows some monumental sculptural projects in progress for the architectural environment and architecture for exhibitions. It stresses human-machine symbiosis as a mode that may allow better communication between humans and machines.Within the context of her computer art and architectural projects, she highlights the aesthetic, poetic, and functional characteristics. She notes that humans and machines perceive differently. Artists and architects create sensory experiments with signs, building communication systems with data that flow between humans and artificial life forms. Audiences inhabit space and project their worldviews. She also presents some immersive expo-graphic architectural experiments for creating, organizing, and producing Computer Art exhibitions.
Tania Fraga is a computer artist, designer, and architect. She has a PhD in Communication and Semiotics, has conducted postdoctoral research at CAiiA-STAR – Center for Advanced Studies in Interactive Arts and Center for Research in Science, Technology and Art at the University of Plymouth, the United Kingdom, 1999, and at the University of Sao Paulo, 2010-11; she was Coordinator of the Postgraduate Program in Arts and Professor in the Department of Visual Arts at the University of Brasília until she retired in 2003, and was Associate Researcher at LSI at the Polytechnic School of USP from 1992 until 1996; she was a visiting scholar in the Department of Computer Science at The George Washington University, Washington, DC, in 1991-1992, and an Artist-in-Residence at The Bemis Foundation, USA, with a Fulbright grant in 1986.
Tania is vice president of the Sao Paulo Institute of Mathematics, Art, and Technology, runs her studio Atelier Tania Fraga, and is a member of the IADE collective, both in Sao Paulo. She is now a visiting professor at CMA-HKUST, Guangzhou, China.
Her work has been published and exhibited nationally and internationally. She has received many awards and grants and has shown and published her work at many national and international events.
She has been working with Interactive Computer Art since 1987. Her field of research is the development of interactive poetics using 3D modelling, virtual reality, and computer animation techniques to create virtual immersive environments, mixing them with robotics and monumental sculpture projects.
Over the last 24 years, she has created, curated, and organized immersive expo-graphic Computer Art exhibitions, which she has called meta-installations, conceptualizing and developing new methods of approach that made these achievements possible.
Period | 24 Apr 2025 |
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Event type | Seminar |
Location | Suzhou, ChinaShow on map |
Degree of Recognition | International |
Keywords
- architecture
- art
- media
- interactive
- cybernetics